Novel
Number of words : 60000
Percent of complex words : 6.9
Average syllables per word : 1.4
Average words per sentence : 12.7
READABILITY INDICES
Fog : 7.8
Flesch : 75.7
Flesch-Kincaid : 5.9
PEOPLE
Eric John Stark
N'Chaka, wild man of Mercury. The Dark Man of prophecy.
Simon Ashton
Stark's mentor and father figure. Reunited after finding him on Skaith, and now Stark's counsel.
Gelmar
Chief Wandsman of Skeg.
Baya
A Farer woman working for Gelmar. Hates Stark deeply.
Gerrith
Wise woman of Irnan, and prophet.
Yarrod
An Irnanese leader and martyr. Now a rallying cry for his people in battle.
Breca
Halk's shieldmate, slain in battle.
Halk
An apostate Wandsman, now with Yarrow, a warrior. Breca's shieldmate.
Mordach
Chief Wandsman of Irnan.
Kazimni
An Irnan military leader.
Hargoth
Priest-king of the Towers. The Corn King.
Kell a Marg
A leader of the Children of Skaith-Our-Mother. The Skaith-Daughter.
Gerd
The leader of the Northhounds with Stark.
Ferdias
One of the Lords Protector.
Klatlekt
Hairless, horny, four-armed and tentacled doorkeeper of the Fallarin.
Alderyk
King of the Fallarin.
Houndmaster
Keeper of the Northhounds at Yurunna.
Grith
One of Stark's Northhounds.
Tuchvar
From Tregad, an apprentice houndmaster.
Pedrallon
A red Wandsman Coordinator, disgraced for being pro-migration. In captivity and despair.
Sabak
Ildann's son.
Delvor
Warlord of Tregad.
Sanghalain
Ruler of Iubar, in the White South.
Morn
Comrade of Sanghalain, has the mind-touch.
Jal Bartha
A Wandsman.
Llandric
A Wandsman of Pedrallon's.
Penkawr-Che
A raider ship captain. An Antarean.
Gorrel
One of the Lords Protector. Dying.
Norverann
Priestess of the Nithi.
Cethlin
The Bridegroom.
Ceidrin
Cethlin's brother.
Ironmaster
Thyran warleader.
Vaybars
Fallarin friend of Alderyk.
Delbane
Oldest of the Kings of the White Islands.
Aud
Youngest of the Kings of the White Islands.
Wendor
An Irnan man.
PLACES
Pax
The chief habitable planet of Vega.
Skaith
A newly discovered world in the Orion Spur, with a dying sun.
Skeg
The spaceport on Skaith.
Fertile Belt
Most of the Skaith population live past here.
The Barrens
Area of Skaith interior.
Worldheart
Where lies the Citadel of the Lords Protector.
Irnan
A city-state of Skaith in the temperate zone.
Izvand
A city in the Barrens.
Bleak Mountains
A large range.
Witchfires
Mountain range near Thyra.
House of the Mother
Children of Skaith-Our-Mother dwelling.
The Citadel
Dwelling of the Lords Protector. Now a smoking ruin.
Yurunna
A strong city. Where the Yur are bred, and other mutations.
Ged Darod
City of the Wandsmen.
The Place of Winds
Where the Fallarin live.
Tregad
A city-state, east of Irnan and north of Ged Darod.
Iubar
A City-state.
Sol One
Mercury.
Andapell
Pedrallon's city.
Plain of Worldheart
Where Penkawr-Che held Stark captive.
Leaning Man
A rock formation.
Thermal Pits
Near the Witchfires.
House of Winter
Nithi ritual dwelling.
Thyra
Skaith city-state.
Cereleng
Chief seaport and capital of Andapell.
Hall of Joyful Rest
Inside the Children of Skaith's House.
Sea of Skorva
Where the Izvand live. Froze early.
Palace of the Twelve
Seat of authority in Ged Darod.
Shallafonh
City of the Ssussminh.
Holy Isle
Of the White Islanders, a giant iceberg.
Sun Temple
In Ged Darod.
Temple of the Dark Goddess
In Ged Darod.
Hercules Cluster
Site of a ship battle between the Union and Penkawr-Che's raiders.
CONCEPTS
Galactic Union
A democratic federation of star-worlds flung across half the Milky Way.
Three Ladies
A constellation viewed from Skaith.
Strayer
A god with a hammer.
Flying Dutchman
A mythical ghost ship.
Second Wandering
Current upheaval on Skaith.
The Trinity
My lady Cold and her lord Darkness, and their daughter Hunger.
Universal
Galactic common language.
ORGANISATIONS
Ministry of Planetary Affairs
Simon Ashton's employer on Pax.
Galactic Center
Based at Pax.
Lords Protector
Skaith Rulers. Heads of the Wandsmen.
Wild Bands
Groups of bandits.
Diviners
Children of Skaith-Our-Mother priests.
Lesser Hearths of the Seven Hearths of Kheb
A suffering group of lesser tribes.
Guild of Masons
Children of Skaith builders.
Four Kings
Rulers of the White Islands.
RACES
Harsenyi
Nomads.
Farers
Wanderers and hedonists.
Children of the Sea-Our-Mother
Ocean dwellers that find people tasty. A genetic hybrid experiment that is reverting.
Little Sisters of the Sun
Desert altered humans.
Children of Skaith-Our-Mother
White furred people, genetically modified.
Wandsmen
The ruling class of Skaith.
Irnan
One of the migrating peoples. Have applied to emigrate off the dying planet via the Galactic Union.
The Ochar
A once powerful tribe. The First-Come.
The Fallarin
A winged people created through mutation. Flightless, but psychokinetic.
Hann
A Lesser Hearth tribe.
Marag
A Lesser Hearth tribe.
Kref
A Lesser Hearth tribe.
Thuran
A Lesser Hearth tribe.
Qard
A Lesser Hearth tribe.
Thorn
A Lesser Hearth tribe.
The Nithi
A tribe of goddess worshippers.
People of the Towers
Hargoth's sorcerer-priests.
Ssussminh
Morn's telepathic people.
People of the White Islands
Desperate and very martial tribe.
ANIMALS
Northhounds
Large intelligent telepathic canines.
Tarf
Servants of the Fallarin.
TECHNOLOGY
Water of Vision
An Irnan tool of foresight.
Tlun
A mind-expanding drug.
Robe and the Crown
Destroyed Irnan tool of Gerrith's.
The finger-bones of the Spring Child
People of the Towers divination device.
MEDIA
Hymn of Life
Song of the Little Sisters of the Sun.
Hymn of Deliverance
Song of the People of the Towers.
VEHICLES
Planet hopper
Small transport craft from a spaceship used for in-atmosphere travel.
Arkeshti
Penkawr-Che's ship.
The book starts with a betrayal, that of the raider Penkawr-Che's. Rather than ferry Ashton to the Galactic Union, he has sold him and Stark both into captivity. So yet again Stark has to try and escape and build alliances that can hold together the cities he has taken for the rebels and others.
This time, as the title suggests, he leads his band of followers by sea, to Pedrallon's home and the white islands.
Meanwhile, all is converging on Ged Daron as the planet cools, and crops fail.
Gerrith's final sacrifice gives a boost to the pro-migration force when they need it, and Stark still commands the Northhounds left alive. He has to take the city of the Wandsmen fast, before all the technology that can communicate with the starships leaving the spaceport is destroyed, leaving them all doomed.
4 out of 5
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