Showing posts with label eric john stark. Show all posts
Showing posts with label eric john stark. Show all posts

Tuesday, June 8, 2010

Stark and the Star Kings - Leigh Brackett and Edmond Hamilton

Novelette

Number of words : 11800
Percent of complex words : 8.3
Average syllables per word : 1.4
Average words per sentence : 11.4


READABILITY INDICES

Fog : 7.9
Flesch : 75.6
Flesch-Kincaid : 5.5



PEOPLE

Eric John Stark

N'Chaka, Man-Without-a-Tribe.

Aarl

Lord of the Third Bend. The Lord of the Abyss. Martian wizard.

Shorr Khan

King of Aldeshar in the Marches.

Song Durr

A dodgy bloke on Aldeshar.

Flane Fell

King of Tranett.

Kan Martan

One of the Lords of the Marches.

Narin Har

Chief of the joint scientific mission against the new creature.

Jhal Arn

Ruler of the Mid-Galactic Empire.


PLACES

Great Rift Valley

On Mars.

Sinharat

Ancient Martian city.

Algol

A star.

Beteleguse

A star.

Marches of Outer Space

Holds a number of the smaller star-kingdoms.

Aldeshar

A star in the Marches.

Altoh

Throne world of Aldeshar.

Donalyr

Capital of Altoh.

Strior

A planet.

Naroten

A planet.

Dendrid's Veil

A dark nebula.

Tranett

A sun.

Maktoo

A sun.

The Twins of Keldar

Suns.

Ceidri

The farthest inhabited world known.

Vega

A star-system. Has a great computer.

Rigel

A star-system. Has a great computer.

Fomalhaut

A star-system. Has a great computer.

Deneb

A star-system.

Altair

A star-system.

Antares

A star-system.

Lyra

A star-system.

Cygnus

A star-system.

Cassiopeia

A star-system.

Lepus

A star-system.

Corvus

A star-system.

Orion

A star-system.

Kesh

Martian drylands area.

Shun

Martian drylands area.



RACES

Ramas

Nearly-immortal Martians with whom Stark had once done battle in the dead city of Sinharat.

Ceidrins

People of Ceidri. Small, dark and furry.

Creature

A new being. A giant space entity of enormous power.


ORGANISATIONS

Star Kings

Men who rule a future universe.

Lords of the Marches

Rulers of the Marches region of space.

Barons of Hercules

Rulers of the Hercules cluster.


TECHNOLOGY

Helix

Amplifies Aarl's mental powers.

FTL drive

Allows travel at greater than the speed of light.

Antimatter

Possible useful for destroying young giant godlike space entities.


CONCEPTS

Dendrid

The Goddess of Death.

Galactic Arbitrary Time

Used to co-ordinate across multiple planets.


VEHICLES

Hover-cars

Flying personal transport.

Phantom scout

A fast ship.


PLOT

Aarl summons Stark, who agrees. He tells him that he is needed to help stop a great menace, and build and alliance with Shorr Khan. Something that Stark is definitely good at.

So he ends up 200,000 years in the future thanks to Aarl. He bears witness to a huge new space entity that he feels is godlike, upon contact. However, it is a stellar scale menace in this nebula void, and the Star Kings agree to try and remove it.

Stark thinks it was wrong, but Aarl reminds him survival is the higher law, and man won, here.


3.5 out of 5

http://www.webscription.net/chapters/1893887162/1893887162___1.htm

The Reavers of Skaith - Leigh Brackett

Novel

Number of words : 60000
Percent of complex words : 6.9
Average syllables per word : 1.4
Average words per sentence : 12.7


READABILITY INDICES

Fog : 7.8
Flesch : 75.7
Flesch-Kincaid : 5.9



PEOPLE


Eric John Stark

N'Chaka, wild man of Mercury. The Dark Man of prophecy.

Simon Ashton

Stark's mentor and father figure. Reunited after finding him on Skaith, and now Stark's counsel.

Gelmar

Chief Wandsman of Skeg.

Baya

A Farer woman working for Gelmar. Hates Stark deeply.

Gerrith

Wise woman of Irnan, and prophet.

Yarrod

An Irnanese leader and martyr. Now a rallying cry for his people in battle.

Breca

Halk's shieldmate, slain in battle.

Halk

An apostate Wandsman, now with Yarrow, a warrior. Breca's shieldmate.

Mordach

Chief Wandsman of Irnan.

Kazimni

An Irnan military leader.

Hargoth

Priest-king of the Towers. The Corn King.

Kell a Marg

A leader of the Children of Skaith-Our-Mother. The Skaith-Daughter.

Gerd

The leader of the Northhounds with Stark.

Ferdias

One of the Lords Protector.

Klatlekt

Hairless, horny, four-armed and tentacled doorkeeper of the Fallarin.

Alderyk

King of the Fallarin.

Houndmaster

Keeper of the Northhounds at Yurunna.

Grith

One of Stark's Northhounds.

Tuchvar

From Tregad, an apprentice houndmaster.

Pedrallon

A red Wandsman Coordinator, disgraced for being pro-migration. In captivity and despair.

Sabak

Ildann's son.

Delvor

Warlord of Tregad.

Sanghalain

Ruler of Iubar, in the White South.

Morn

Comrade of Sanghalain, has the mind-touch.

Jal Bartha

A Wandsman.

Llandric

A Wandsman of Pedrallon's.

Penkawr-Che

A raider ship captain. An Antarean.

Gorrel

One of the Lords Protector. Dying.

Norverann

Priestess of the Nithi.

Cethlin

The Bridegroom.

Ceidrin

Cethlin's brother.

Ironmaster

Thyran warleader.

Vaybars

Fallarin friend of Alderyk.

Delbane

Oldest of the Kings of the White Islands.

Aud

Youngest of the Kings of the White Islands.

Wendor

An Irnan man.


PLACES

Pax

The chief habitable planet of Vega.

Skaith

A newly discovered world in the Orion Spur, with a dying sun.

Skeg

The spaceport on Skaith.

Fertile Belt

Most of the Skaith population live past here.

The Barrens

Area of Skaith interior.

Worldheart

Where lies the Citadel of the Lords Protector.

Irnan

A city-state of Skaith in the temperate zone.

Izvand

A city in the Barrens.

Bleak Mountains

A large range.

Witchfires

Mountain range near Thyra.

House of the Mother

Children of Skaith-Our-Mother dwelling.

The Citadel

Dwelling of the Lords Protector. Now a smoking ruin.

Yurunna

A strong city. Where the Yur are bred, and other mutations.

Ged Darod

City of the Wandsmen.

The Place of Winds

Where the Fallarin live.

Tregad

A city-state, east of Irnan and north of Ged Darod.

Iubar

A City-state.

Sol One

Mercury.

Andapell

Pedrallon's city.

Plain of Worldheart

Where Penkawr-Che held Stark captive.

Leaning Man

A rock formation.

Thermal Pits

Near the Witchfires.

House of Winter

Nithi ritual dwelling.

Thyra

Skaith city-state.

Cereleng

Chief seaport and capital of Andapell.

Hall of Joyful Rest

Inside the Children of Skaith's House.

Sea of Skorva

Where the Izvand live. Froze early.

Palace of the Twelve

Seat of authority in Ged Darod.

Shallafonh

City of the Ssussminh.

Holy Isle

Of the White Islanders, a giant iceberg.

Sun Temple

In Ged Darod.

Temple of the Dark Goddess

In Ged Darod.

Hercules Cluster

Site of a ship battle between the Union and Penkawr-Che's raiders.





CONCEPTS

Galactic Union

A democratic federation of star-worlds flung across half the Milky Way.

Three Ladies

A constellation viewed from Skaith.

Strayer

A god with a hammer.

Flying Dutchman

A mythical ghost ship.

Second Wandering

Current upheaval on Skaith.

The Trinity

My lady Cold and her lord Darkness, and their daughter Hunger.

Universal

Galactic common language.


ORGANISATIONS

Ministry of Planetary Affairs

Simon Ashton's employer on Pax.

Galactic Center

Based at Pax.

Lords Protector

Skaith Rulers. Heads of the Wandsmen.

Wild Bands

Groups of bandits.

Diviners

Children of Skaith-Our-Mother priests.

Lesser Hearths of the Seven Hearths of Kheb

A suffering group of lesser tribes.

Guild of Masons

Children of Skaith builders.

Four Kings

Rulers of the White Islands.




RACES

Harsenyi

Nomads.

Farers

Wanderers and hedonists.

Children of the Sea-Our-Mother

Ocean dwellers that find people tasty. A genetic hybrid experiment that is reverting.

Little Sisters of the Sun

Desert altered humans.

Children of Skaith-Our-Mother

White furred people, genetically modified.

Wandsmen

The ruling class of Skaith.

Irnan

One of the migrating peoples. Have applied to emigrate off the dying planet via the Galactic Union.

The Ochar

A once powerful tribe. The First-Come.

The Fallarin

A winged people created through mutation. Flightless, but psychokinetic.

Hann

A Lesser Hearth tribe.

Marag

A Lesser Hearth tribe.

Kref

A Lesser Hearth tribe.

Thuran

A Lesser Hearth tribe.

Qard

A Lesser Hearth tribe.

Thorn

A Lesser Hearth tribe.

The Nithi

A tribe of goddess worshippers.

People of the Towers

Hargoth's sorcerer-priests.

Ssussminh

Morn's telepathic people.

People of the White Islands

Desperate and very martial tribe.


ANIMALS

Northhounds

Large intelligent telepathic canines.

Tarf

Servants of the Fallarin.



TECHNOLOGY


Water of Vision

An Irnan tool of foresight.

Tlun

A mind-expanding drug.

Robe and the Crown

Destroyed Irnan tool of Gerrith's.

The finger-bones of the Spring Child

People of the Towers divination device.


MEDIA

Hymn of Life

Song of the Little Sisters of the Sun.

Hymn of Deliverance

Song of the People of the Towers.


VEHICLES

Planet hopper

Small transport craft from a spaceship used for in-atmosphere travel.

Arkeshti

Penkawr-Che's ship.


The book starts with a betrayal, that of the raider Penkawr-Che's. Rather than ferry Ashton to the Galactic Union, he has sold him and Stark both into captivity. So yet again Stark has to try and escape and build alliances that can hold together the cities he has taken for the rebels and others.

This time, as the title suggests, he leads his band of followers by sea, to Pedrallon's home and the white islands.

Meanwhile, all is converging on Ged Daron as the planet cools, and crops fail.
Gerrith's final sacrifice gives a boost to the pro-migration force when they need it, and Stark still commands the Northhounds left alive. He has to take the city of the Wandsmen fast, before all the technology that can communicate with the starships leaving the spaceport is destroyed, leaving them all doomed.


4 out of 5

Sunday, June 6, 2010

The Hounds of Skaith - Leigh Brackett

Novel

Number of words : 60000
Percent of complex words : 6.7
Average syllables per word : 1.4
Average words per sentence : 11.7


READABILITY INDICES

Fog : 7.4
Flesch : 77.8
Flesch-Kincaid : 5.3






PEOPLE


Eric John Stark

N'Chaka, wild man of Mercury. The Dark Man of prophecy.

Simon Ashton

Stark's mentor and father figure. Reunited after finding him on Skaith.

Gelmar

Chief Wandsman of Skeg.

Baya

A Farer woman working for Gelmar.

Gerrith

Wise woman of Irnan, and prophet.

Yarrod

An Irnanese leader and martyr.

Breca

Halk's shieldmate, slain in battle.

Halk

An apostate Wandsman, now with Yarrow, a warrior. Breca's shieldmate.

Mordach

Chief Wandsman of Irnan.

Jerann

Irnan Council chief.

Kazimni

An Irnan military leader.

Amnir

A Komrey trader, that died in conflict with Stark.

Hargoth

Priest-king of the Towers.

Vasth

A Wandsman.

Kell a Marg

A leader of the Children of Skaith-Our-Mother. The Skaith-Daughter.

Fenn

One of the Children of Skaith-Our-Mother. A courtier.

Ferdic

One of the Children of Skaith-Our-Mother. A courtier.

Flay

The old Northhound king-dog.

Gerd

The leader of the Northhounds with Stark.

Ferdias

One of the Lords Protector.

Yetko

An Harsenyi.

Ekmal

An Ochar chief.

Jofr

Ekmal's son.

Ildann

Hearth-Keeper of the Hann.

Romek

Keeper of the Hearth of Ochar.

Klatlekt

Hairless, horny, four-armed and tentacled doorkeeper of the Fallarin.

Alderyk

King of the Fallarin.

Houndmaster

Keeper of the Northhounds at Yurunna.

Mika

The Houndmaster's favorite bitch.

Grith

One of Stark's Northhounds.

Tuchvar

From Tregad, an apprentice houndmaster.

Varik

A Farer boy.

Pedrallon

A red Wandsman Coordinator, disgraced for being pro-migration.

Sabak

Ildann's son.

Clain

A red Wandsman.

Delvor

Warlord of Tregad.

Welnic

Red Wandsman of Tregad.

Sanghalain

Ruler of Iubar, in the White South.

Morn

Comrade of Sanghalain, has the mind-touch.

Jal Bartha

A Wandsman.

Llandric

A Wandsman of Pedrallon's.

Penkawr-Che

A ship captain.



PLACES

Pax

The chief habitable planet of Vega.

Pax

The major city of the chief habitable planet of Vega.

Twilight Belt

Habitable zone on Mercury.

Skaith

A newly discovered world in the Orion Spur.

Skeg

The spaceport on Skaith.

Fertile Belt

Most of the Skaith population live past here.

The Barrens

Area of Skaith interior.

Worldheart

Where lies the Citadel of the Lords Protector.

Irnan

A city-state of Skaith in the temperate zone.

Izvand

A city in the Barrens.

Komrey

City-state of Skaith.

Bleak Mountains

A large range.

Witchfires

Mountain range near Thyra.

House of the Mother

Children of Skaith-Our-Mother dwelling.

The Citadel

Dwelling of the Lords Protector. Now a smoking ruin.

Yurunna

A strong city. Where the Yur are bred, and other mutations.

Orion Spur

Largely unexplored area of the galaxy.

Ged Darod

City of the Wandsmen.

Hearth of Hann

Where the Hann live.

Ennaker

Skaith name for a Star also called Fregor by those that live on its third world, and Chunt.

The Place of Winds

Where the Fallarin live.

Tears of Lek

A lake.

Tregad

A city-state, east of Irnan and north of Ged Darod.

Greath Sea of Skaith

An ocean to the south.

Iubar

A City-state.


CONCEPTS

Galactic Union

A democratic federation of star-worlds flung across half the Milky Way.

Three Ladies

A constellation viewed from Skaith.

Great Migrations

People moving because of the changing conditions on Skaith.

Dark Goddess

Deity worshipped by the Outdwellers.

Great Wandering

When more of Skaith was nomadic.

Strayer

A god with a hammer.

Skaith-Mother, Sea-Mother, Sky-Father

Skaith deities.




ORGANISATIONS

Ministry of Planetary Affairs

Simon Ashton's employer on Pax.

Mercury Metals and Mining

Stark's parents worked here when they were killed.

Galactic Center

Based at Pax.

Lords Protector

Skaith Rulers. Heads of the Wandsmen.

Wild Bands

Groups of bandits.

Diviners

Children of Skaith-Our-Mother priests.

Earth Police Control

Ashton's old employer when he found Stark as a boy.

Lesser Hearths of the Seven Hearths of Kheb

A suffering group of lesser tribes.



RACES

Harsenyi

Nomads.

Farers

Wanderers and hedonists.

Children of the Sea-Our-Mother

Ocean dwellers that find people tasty. A genetic hybrid experiment that is reverting.

Little Sisters of the Sun

Desert altered humans.

Children of Skaith-Our-Mother

White furred people, genetically modified.

Wandsmen

The ruling class of Skaith.

Irnan

One of the migrating peoples. Have applied to emigrate off the dying planet via the Galactic Union.

The Ochar

A powerful tribe. The First-Come.

Yur

The Well-Created. Strangely modified beings.

The Fallarin

A winged people created through mutation. Flightless, but psychokinetic.

Hann

A Lesser Hearth tribe.

Marag

A Lesser Hearth tribe.

Kref

A Lesser Hearth tribe.

Thuran

A Lesser Hearth tribe.

Qard

A Lesser Hearth tribe.

Thorn

A Lesser Hearth tribe.


ANIMALS

Northhounds

Large intelligent telepathic canines.

Runners

Monsters that prey on people in the desert storms, very strong.

Swiftwing

Sky-piercer. Wind-rider. Lightning-brother. A bird of war.

Tarf

Servants of the Fallarin.



TECHNOLOGY


Water of Vision

An Irnan tool of foresight.


MEDIA

Hymn of Life

Song of the Little Sisters of the Sun.


VEHICLES

Planet hopper

Small transport craft from a spaceship used for in atmosphere travel.

Arkeshti

Penkawr-Che's ship.


The second part of the Skaith trilogy follow directly from the first. Stark has turned the Citadel of the Lords Protector into a flaming ruin, and now leads a pack of Northounds - the most powerful creatures on the planet. With Ashton at this side this allows him to attempt to put together more forces and alliances that can oppose the Wandsmen and their feudal grasp on power.

He travels to other places than in the first, to the tribes of the Lesser Hearths, and the Fallarin, and uses some lateral thrinking to help the former take down the Ochar, who work for the Wandsmen.

With new allies, he also has to break the hold the centre for mutation Yurunna has.

Finally, he needs to get Ashton off planet, with some envoys, to try and get some high tech aide via politics, in case things turn ugly back on Skaith, where he has decided to stay.


4.5 out of 5

The Ginger Star - Leigh Brackett

Novel

Number of words : 55000
Percent of complex words : 6.7
Average syllables per word : 1.4
Average words per sentence : 11.0


READABILITY INDICES

Fog : 7.1
Flesch : 77.8
Flesch-Kincaid : 5.1



PEOPLE

Eric John Stark

N'Chaka, wild man of Mercury. The Dark Man of prophecy.

Simon Ashton

Stark's mentor and father figure. Missing in the field.

Gelmar

Chief Wandsman of Skeg.

Baya

A Farer woman working for Gelmar.

Gerrith

Wise woman of Irnan, and prophet. The Sun Woman.

Yarrod

An Irnanese leader who helps Stark.

Breca

A warrior in Yarrow's fake Pod. Halk's shieldmate.

Halk

An apostate Wandsman, now with Yarrow, a warrior. Breca's shieldmate.

Mordach

Chief Wandsman of Irnan.

Jerann

Irnan Council chief.

Kazimni

An Irnan military leader.

Old One

Elder of Stark's boyhood tribe on Mercury.

Atril

One of Yarrow's men. Wake's brother.

Wake

One of Yarrow's men. Atril's brother.

Amnir

A Komrey trader.

Hargoth

Priest-king of the Towers.

Kintoth

Towers fighting captain.

Slee

An Outdweller woman.

Slaifed

An Outdweller guide.

Ironmaster

Leader in the Iron House.

Vasth

A Wandsman.

Kell a Marg

A leader of the Children of Skaith-Our-Mother. The Skaith-Daughter.

Fenn

One of the Children of Skaith-Our-Mother.

Ferdic

One of the Children of Skaith-Our-Mother.

Flay

The old head Northhound.

Gerd

A young Northhound.

Ferdias

One of the Lords Protector.


PLACES

Pax

The chief habitable planet of Vega.

Pax

The major city of the chief habitable planet of Vega.

Twilight Belt

Habitable zone on Mercury.

Skaith

A newly discovered world in the Orion Spur.

Skeg

The spaceport on Skaith.

Fertile Belt

Most of the Skaith population live past here.

The Barrens

Area of Skaith.

Worldheart

Where lies the Citadel of the Lords Protector.

Irnan

A city-state of Skaith in the temperate zone.

Izvand

A city in the Barrens.

Lamp of the North

Moon of Skaith.

Komrey

City-state of Skaith.

Thyra

A Skaith city near the Witchfires.

Bleak Mountains

A large range.

Witchfires

Mountain range near Thyra.

Iron House

Thyran dwelling of authority.

House of the Mother

Children of Skaith-Our-Mother dwelling.

Tlavia

Queen City of the High North before the Wandering.

Plain of Worldheart

Where the Northhounds prowl.


CONCEPTS

Galactic Union

A democratic federation of star-worlds flung across half the Milky Way.

Galactic Arbitrary Time

A standard reference for use on multiple planets.

Three Ladies

A constellation viewed from Skaith.

Great Migrations

People moving because of the changing conditions on Skaith.

Pod

A collection of people so thoroughly sensitized by a species of group therapy that they no longer existed as individuals but only as interdependent parts of a
single organism.

Total Fulfillment

Endgame desire of Pods.

Pod-Master

Trainer of Pods.

Darkness, and his lady Cold, and their daughter Hunger

Tower deities.

Winter Dreaming

Towers ritual.

Dark Goddess

Deity worshipped by the Outdwellers.

Great Wandering

When more of Skaith was nomadic.



ORGANISATIONS

Ministry of Planetary Affairs

Simon Ashton's employer on Pax.

Mercury Metals and Mining

Stark's parents worked here when they were killed.

Galactic Center

Based at Pax.

Lords Protector

Skaith Rulers.

Wild Bands

Groups of bandits.

Diviners

Children of Skaith-Our-Mother priests.

Earth Police Control

Ashton's old employer when he found Stark as a boy.



RACES

Harsenyi

Nomads.

Outdwellers

Iron-clawed beastly band near Thyra.

People of the Towers

The Thyrans say they're great magicians. The Gray Maggots.

Farers

Wanderers and hedonists.

Children of the Sea-Our-Mother

Ocean dwellers that find people tasty. A genetic hybrid experiment that is reverting.

Little Sisters of the Sun

Desert altered humans.

Children of Skaith-Our-Mother

White furred people, genetically modified.

Wandsmen

The ruling class of Skaith.

People of the Barrens

Those who live in the interior.

Irnan

One of the migrating peoples. Have applied to emigrate off the dying planet via the Galactic Union.


ANIMALS


Rock-lizard

Large reptile.

Northhounds

Large intelligent telepathic canines.

Snow-dragon

Really large winged reptile.


PLANTS

Love-weed

A plant used as an euphoric drug.


TECHNOLOGY

The Robe and Crown of Fate

Worn by Gerrith, a veil and diadem.

Water of Vision

An Irnan tool of foresight.

Holy Breath of the Goddess

Freezing death weapon.

The Eye of the Mother

A large crystal and telepathic device.


FOOD

Khamm

An Irnan booze, like sweet white lightning.


MEDIA

The Long Wandering, The Destruction of the Red Hunters, The Coming of Strayer

Thyran ballads.

The Hymn of Deliverance

Ritual song of the Towers.




Eric John Stark discovers that his mentor Simon Ashton has gone missing while ona field assignment for his his employers in the Galactic Union.

His investigations take him to the newly discovered and primitive planet Skaith, an exotic place currently rife with conflict, because the sun is dying, making life harder and harder all the time.

Here, a minority class in the Wandsmen rule the rest of the planet, but rebellion is in the offing, as people in the inner areas want to migrate and take the past offer of being shipped off a planet that is no longer livable. Conservative feudal rulers dont like their labor base just leaving, of course.

Further, there is a prophecy that matches Stark's arrival, that of the Dark Man. This religious symbolism is an aid to the cause and morale of the rebels. The hereditary prophetess Gerrith becomes an ally through all the treachery and betrayal and violence, including parts of the the civil war, that Stark has to endure to find his mentor at the Citadel of the Lords Protector, on the plain of Worldheart where the telepathic Northhounds roam.


4 out of 5

Sunday, May 16, 2010

People of the Talisman - Leigh Brackett

Novel

Number of words : 39500
Percent of complex words : 5.9
Average syllables per word : 1.4
Average words per sentence : 12.5


READABILITY INDICES

Fog : 7.3
Flesch : 78.8
Flesch-Kincaid : 5.4




PEOPLE

Eric John Stark

N'Chaka, the Man-Without-a-Tribe. Earthman, out of Mercury.

Camar

A dying Martian.

Ciaran

The warlord of Mekh.

Ban Cruach

A great Martian king of old.

Thord

Leader of the Riders of Mekh.

Otar

One of Ciaran's men. Elderly and crazed.

Thanis

A Kushat girl who helps Stark. Balin's sister.

Lugh

The military leader in Kushat.

Balin

A soldier of Kushat. Thanis' brother.

Rogain

A noble in Kushat.

Tika

A girl Stark knew in his youth.

Narrabhar

A noble leader in Kushat.

Hrillin

One of the old race.




PLACES

Norland

A Martian desert region.

Kushat

Where Stark is heading. A city in the Martian north. The King City.

Thieves' Quarter

Where Camar was born.

Gates of Death

A pass that opens into the black mountains beyond Kushat. Domain of Ban Cruach.

Jekkara and Valkis and Barrakesh

Southern cities of Mars.

The Festival Stones

Two miles northeast of Kushat.

Quarter of the Tomb-Robbers

In Kushat. Quarter of the Blessed, a burying ground.

Kesh and Shun

Martin tribal areas.

Narrisan

The city that is Ciaran's eventual conqueror's goal.

Jekkara and Valkis

Cities of of the Sea-Kings.

Wells of Tamboin

Sand-drowned ruins.

Sinharat

City of the Ever-Living.


CONCEPTS

Lord of Silence

A deity.


High Martian

Ancient dialect.


TECHNOLOGY

Talisman

A crystal lens, some four inches across with an intricate interlocking of many
facets. Ban Cruach's, and contains his knowledge.


ORGANISATIONS

Riders of Mekh

Ciaran's barbarian warriors.

Drylanders

Martian desert dwellers.

Border States

Martian political area.


RACES

The old race

Golden skinned and large eyed, with thumb spurs.


WEAPONS

Globed weapons

Not a good idea to use, as they are not what they seem.


ANIMALS

Rock lizard

Martian desert reptile.



PLOT

Stark's friend Camar has taken the Talisman of Ban Cruach, and wants to take it back to Kushat. However, he has been mortally wounded, so passes it on to Stark.

Stark runs into a problem when he encounters the Riders of Merkh - a barbarian horde under the command of Lord Ciaran. He is brought in front of the lord, who shows both intelligence and brutality, but he manages to escape and make it to Kushat.

Despite being suspicious of Stark, they do take his advice and organise the city for war. The defense holds out for some time, but it is clear the city will fall.

Stark organises some people via Thanis to fall back to the Festival Stones, as a second line of defense. Ciaran is a strong leader and it doesn't take her long to take some men from the sacking of the city to go and put and end to this small band. However, Stark has a plan and lays a trap. He engineers a rockslide that cuts Ciaran off from all but a few of her men, and she is quickly captured after they are slain, and is now a hostage.

However, the Kushat exiles must go somewhere, and the draw of the talisman of Ban Cruach is strong, so they head for his old towers.

This place is strange, but also not empty. Dwelling there are the remnants of an old, decadent golden-skinned race. When they hear Kushat has fallen, and Ban Cruach's old promise of their safety gone, they aren't happy, but agree to arm the Kushat people with some of their advanced weaponry.

Except they don't, they aren't weapons of war. They have decided to end their days in a frenzied game of hunting and destroying humans and each other. After using the weapons, Stark has woken naked and unarmed, and is being herded. The talisman is destroyed by Hrillin.

Finally he finds the body of Rogain, and a sword. Not long after he encounters Ciaran, similarly armed, and he realised Hrillin knows they are enemies, and wants them to fight for their amusement. This pair of warriors has other plans, looking to breakout and fight their way to shutting down the mechanisms that keep the cold of the city at bay, allowing their antagonists' existence.

With the promise of power from this city gone, Stark makes a deal with Ciaran if she will take her army and leave, letting the Kushat people have their city back.


4 out of 5

Saturday, May 15, 2010

Black Amazon of Mars - Leigh Brackett

Novella

Number of words : 23900
Percent of complex words : 5.3
Average syllables per word : 1.4
Average words per sentence : 15.3


READABILITY INDICES

Fog : 8.3
Flesch : 76.5
Flesch-Kincaid : 6.4




PEOPLE

Eric John Stark

N'Chaka, the Man-Without-a-Tribe. Earthman, out of Mercury.

Camar

A dying Martian.

Ciaran

The warlord Ciara, Black Amazon of Mars.

Ban Cruach

A great Martian king of old.

Thord

Leader of the Riders of Mekh.

Otar

One of Ciaran's men. Elderly and crazed.

Thanis

A Kushat girl who helps Stark. Balin's sister.

Lugh

The military leader in Kushat.

Balin

A soldier of Kushat. Thanis' brother.

Rogain

A noble in Kushat.

Tika

A girl Stark knew in his youth.





PLACES

Norland

A Martian desert region.

Kushat

Where Stark is heading. A city in the Martian north.

Thieves' Quarter

Where Camar was born.

Gates of Death

A pass that opens into the black mountains beyond Kushat. Domain of Ban Cruach.

Babylon

Ancient Earth city.

Phobos and Deimos

The moons of Mars.

Jekkara and Valkis and Barrakesh

Southern cities of Mars.


CONCEPTS

Lord of Silence

A deity.


High Martian

Ancient dialect.


TECHNOLOGY

Talisman

A crystal lens, some four inches across with an intricate interlocking of many
facets. Ban Cruach's, and contains his knowledge.

Crystal Globes

Ancient technology, used for heat blocking.

Master-bank

Technology of the ice-folk.


ORGANISATIONS

Riders of Mekh

Ciaran's barbarian warriors.


RACES

Ice-folk

Shining faceless ones. The kings of the glacial ice of ages past. Banished by Ban Cruach.


WEAPONS

Ban Cruach's sword

Worries the ice-folk.


PLOT

Stark's friend Camar has taken the Talisman of Ban Cruach, and wants to take it back to Kushat. However, he has been mortally wounded, so passes it on to Stark.

Stark runs into a problem when he encounters the Riders of Merkh - a barbarian horde under the command of Lord Ciaran. He is brought in front of the lord, who shows both intelligence and brutality, but he manages to escape and make it to Kushat. Despite two of the locals, a brother and sister believing him, those in charge do not believe in barbarian hordes at the gate.

Hence, unprepared and despite Stark's effort, Kushat will soon be overrun. Stark decides to lead a charge, however, futile, and heads straight for Ciaran. They clash on horseback, both losing their weapons. This brings Stark an advantage in size as they grapple - and even more so when he realises Ciaran is actually female. She still has a good punch though, knocking Stark back.

Her own men are shocked by this revelation, but she declares he accomplishments, and when they waver she rides into them, slaughtering several. So the new boss is the as the old boss. Stark gets away in this confusion. Fascinated, however, he seeks her out in her new chambers in Kushat.

She says will eve go beyond the Gates of Death - and knows that Stark has the talisman.

Thanis' brother Balin has gone to the Gates of Death, which is very bad if in his anger at his city's loss he looses what Ban Cruach stived to hold in check. The coming of the ice-folk again.

Both Stark and Ciara are too brave to see the city go this way, even if it is not hers, and they head out to try and find Balin. There they find ancient super science and the old, cold race, and Ban Cruach's sword.

It is up to Stark to use the talisman and Ban Cruach's knowledge within to hold back this old anyway, and save Balin and Ciara.


5 out of 5

http://www.archive.org/details/BlackAmazonOfMars

http://www.gutenberg.org/dirs/3/2/6/6/32665/32665-h/32665-h.htm

Sunday, May 2, 2010

The Secret of Sinharat - Leigh Brackett

Novella

Number of words : 28000
Percent of complex words : 5.4
Average syllables per word : 1.4
Average words per sentence : 12.4


READABILITY INDICES

Fog : 7.1
Flesch : 78.2
Flesch-Kincaid : 5.4



PEOPLE

Eric John Stark

N'Chaka, oh Man-without-a-tribe who is on the run. Gets to be an agent.

Simon Ashton

Stark's friend and mentor who has a deal for him he can't say no to.

Kynon

A barbarian chieftain from Shun. The Giver of Life.

Delgaun

A bandit, and one of the System's top criminals.

Knighton

Terran bandit. Owner of a fast cruiser.

Walsh

Terran bandit. A genius weaponeer.

Themis

Mercurian bandit. Also a mechanic.

Arrod

Callistan bandit and organised crime leader.

Luthar

Venusian bandit. A cashiered officer of the Venusian Guards. Has worked with and betrayed Stark before.

Berild

Raman woman, allied with Kynon.

Tika

Girl Stark knew, killed by a giant bird.

Freka

Kynon's captain and indulger in Shanga.

Fianna

Rama woman who is sick of the lifestyle and hates Kynon.

Kala

Old woman, owner of Kala's.




PLACES

Valkis

Martian Low Canal town.

Barrakesh

Martian Low Canal town.

Tarak

Where the Earth Commission offices are located. On the Dryland Border.

Kesh

Martian drylands area.

Shun

Martian drylands area.

Kala's

Bar in Valkis.

Belly of Stones

Ancient underground place with a secret water supply, where Stark and Berild shelter from a desert storm.

Twilight Belt

Habitable zone on Mercury.

Sinharat

Rallying point for the tribes and Kynon's plans for war. Has Catacombs.


TECHNOLOGY

Venusian spider silk

Used for making clothes.

Crowns of the Ramas

Used for mind transfer. Or so it is said.

Purcell electronic discharge

Useful for fake shows.

Shanga

The going-back drug. Makes people more primitive.



WEAPONS

Banning

An electrical gun.


ORGANISATIONS

Earth Police Control

Hunters of Stark.

Terro-Venusian Metals

A company Stark opposed.

The Martian Council of City-States

Martian government organisation.

Earth Commission

Earth government organisation related to Mars.

Venusian Guards

Venus military group.

Brotherhood of the Little Worlds

Organised crime on the smaller planetary bodies.

Space Patrol

Police organisation, whom the Brotherhood drove nuts.


RACES

Middle Venusians

Martian swamp dwellers.

Ramas

Ancient Martian serial immortals. The Twice Born.

Keshi

Martian barbarians.


CONCEPT

Banner of Death and Life

Kynon's rallying flag.



PLOT

Simon Ashton and his posse catch up to Eric John Stark, his former mentee and almost-son.

Stark has a long stretch in the slammer hanging over his head, so Ashton offers him a deal. Be his agent in trying to break up the plans Kynon and Delgaun have for provoking an inter-regional war, and the slate is wiped clean.

Stark does so and discovers at the heart of it, along with several crimelords are a pair of women. Both take an interest in him, and Fianna wants to aid him.

Stark has an enemy in Luhar, who sold him out when he was doing some gunrunning for some locals. Therefore, they try and set him up at Kala's when he is tasked with retrieving one of Kynon's captains, Freka, from his overindulgence in Shanga. Or, Wild Man vs Beastial Men.

The woman Berild also takes an interest in Stark, growing tired of Kynon, and has her own plans. She is trapped in a desert storm with Stark, who helps her to survive, along with her knowledge of a secret underground water supply.

At Sinharat, Stark discovers that the ancient Rama race remnants are at the heart of this conspiracy, including Berild, Delgaun and Fianna. When Kynon realises he has been manipulated, he turns on his allies, with Stark. Fianna takes the Raman personality switching Crowns to hide, telling Stark that if he is tired of growing old, to come and find her, as she can't bring herself to destroy them, in case she wants to use them again.


4 out of 5

Saturday, May 1, 2010

Queen Of the Martian Catacombs - Leigh Brackett

Novella

Number of words : 22000
Percent of complex words : 5.2
Average syllables per word : 1.4
Average words per sentence : 12.0


READABILITY INDICES

Fog : 6.8525
Flesch : 79.2826
Flesch-Kincaid : 5.1779




PEOPLE

Eric John Stark

N'Chaka, oh Man-without-a-tribe who is on the run. Gets to be an agent.

Simon Ashton

Stark's friend and mentor who has a deal for him he can't say no to.

Kynon

A barbarian chieftain from Shun. The Giver of Life.

Delgaun

A bandit, and one of the System's top criminals.

Knighton

Terran bandit. Owner of a fast cruiser.

Walsh

Terran bandit. A genius weaponeer.

Themis

Mercurian bandit. Also a mechanic.

Arrod

Callistan bandit and organised crime leader.

Luthar

Venusian bandit. A cashiered officer of the Venusian Guards. Has worked with and betrayed Stark before.

Berild

Raman woman, allied with Kynon.

Tika

Girl Stark knew, killed by a giant bird.

Freka

Kynon's captain and indulger in Shanga.

Fianna

Rama woman who is sick of the lifestyle and hates Kynon.

Kala

Old woman, owner of Kala's.




PLACES

Valkis

Martian Low Canal town.

Barrakesh

Martian Low Canal town.

Tarak

Where the Earth Commission offices are located.

Kesh

Martian drylands area.

Shun

Martian drylands area.

Kala's

Bar in Jekkara.

Belly of Stones

Ancient Raman underground, where Stark and Berild shelter.

Twilight Belt

Habitable zone on Mercury.

Sinharat

Rallying point for the tribes and Kynon's plans for war. Has Catacombs.


TECHNOLOGY

Venusian spider silk

Used for making clothes.

Crowns of the Ramas

Used for mind transfer. Or so it is said.

Purcell electronic discharge

Useful for fake shows.

Shanga

The going-back drug. Makes people more primitive.



WEAPONS

Banning

An electrical gun.


ORGANISATIONS

Earth Police Control

Hunters of Stark.

Terro-Venusian Metals

A company Stark opposed.

The Martian Council of City-States

Martian government organisation.

Earth Commission

Earth government organisation related to Mars.

Venusian Guards

Venus military group.

Brotherhood of the Little Worlds

Organised crime on the smaller planetary bodies.

Space Patrol

Police organisaiton, whom the Brotherhood drove nuts.


RACES

Middle Venusians

Martian swamp dwellers.

Ramas

Ancient Martian serial immortals. The Twice Born.

Keshi

Martian barbarians.


CONCEPT

Khamsin

Martian storm.


PLOT

Simon Ashton and his posse catch up to Eric John Stark, his former mentee and almost-son.

Stark has a long stretch in the slammer hanging over his head, so Ashton offers him a deal. Be his agent in trying to break up the plans Kynon and Delgaun have for provoking an inter-regional war, and the slate is wiped clean.

Stark does so and discovers at the heart of it, along with several crimelords are the remnants of the Rama race - people that can transfer their consciousness to different bodies.

Stark has an enemy in Luhar, who sold him out when he was doing some gunrunning for some locals. Therefore, they try and set him up at Kala's when he is tasked with retrieving one of Kynon's captains, Freka, from his overindulgence in Shanga. Or, Wild Man vs Beastial Men.

The Rama woman Berild also takes an interest in Stark, growing tired of Kynon, and has her own body switching plans.

This pair has reckoned without Berild's Rama servant Fianna - who has her own plans and hates Kynon. Hence she aids Stark. It doesn't hurt that Stark is nice to her, either. Warning him of ambush, helping him out of prison, and helping to engineer the downfall of her fellows.


4.5 out of 5

http://www.archive.org/details/QueenOfTheMartianCatacombs

Friday, April 30, 2010

Enchantress of Venus - Leigh Brackett

Novella

Number of words : 25000
Percent of complex words : 5.0
Average syllables per word : 1.4
Average words per sentence : 12.5

READABILITY INDICES

Fog : 7.0
Flesch : 79.9
Flesch-Kincaid : 5.2




CHARACTERS

Eric John Stark

N'Chaka, Man Without a Tribe. Looking for his lost friend.

Malthor

Captain of the ship Stark takes to Shuruun.

Helvi

A friend of Stark's who disappears in Shuruun.

Larrabee

An Earthman, and now Shuruunian who assists Stark. Survives as a medical practitioner.

Zareth

The young daughter of Malthor, who tries to warn Stark.

Varra

Lhari woman.

Bor

Lhari youth and fond of dragons.

Egil

Lhari man who wants to marry Varra. Slavemaster.

Arel

Older Lhari woman.

Grandmother

Large, monstrous Lhari ruler.

Treon

A cripped and apparently worthless Lhari man, according to the others.

Tika

A dead girl.

Tobal

Helvi's brother, died in Shuruun.

Cond

Lhari and Egil's brother.


PLACES

Red Sea

Venusian Ocean

Mountains of the White Cloud

Beyond which lie the Red Sea.

Shuruun

Venusian pirate city.

Twilight Belt

Mercurian zone inbetween the two sides.

Yarell

A town near where Helvi hails from.

High Plateaus

Area of Venus where the Cloud People come from.

Sinharat

Martian ruined city.

Jekkara

A Low Canal town.

Valkis

A Low Canal town.

Callisto

Has buried tombs.

Arianrhod

Site of the cliff-caves.


RACES

Lhari

The Lords of Shuruun. Rulers and slavers, with access to remnants of ancient possibly alien technology.

Cloud People

Live on the Venusian High Plateaus.


CONCEPTS

The Lost Ones

Those taken by the Lhari as slaves.


ANIMALS

Dragon

A small flying pet of the Lhari.

Lord of the Rocks

A large lizard.


WEAPONS

Black Rod

An energy weapon Egil uses.

Shock-weapons

Used by the guards to control the Lost One slaves.


TECHNOLOGY

Collars

Used to control the Lost One slaves. Hurt or kill if a barrier is crossed.

Cosmic ray machines

Technology used by the Lhari to change living cells. There a variety of types, including tomblike.


PLOT

Eric John Stark is looking for his friend, a barbarian princeling. He has disappeared in Shuruun, a city of outlaws and pirates on Venus. Stark hires one such to take him there over the Red Sea.

He finds a city in the grip of the Lhari, the remnants of an advanced race, using those they can catch as slaves on a technology project to restore their former glory.

The arrival of an uncowed and fearless Stark throws the Wild Man among the pigeons, and draws the attention of one of the women - provoking jealousy in the man who would wed her. He places Stark among the slaves. A bad move, as Stark is not one to be caged. His friend Helvi is there also, to show him the ropes until their can organise a fight for freedom.

There are divisions among the Lhari, too. Treon has been doing his own technology work, unknown to the others, even though the monstrous Grandmother still rules.

The Lhari also have well armed guards and minions like Malthor the pirate who brought Stark to them, and the slaves have to fight their way past these before they can take on the Lhari. Their internal jealousies help the slave revolt, but the slaves and Stark and Helvi are still in trouble, until the arrival of Larrabee with some of the locals.

4 out of 5

http://www.archive.org/details/EnchantressOfVenus